Initial nodes were straight-forward. Note the use of Fukae as a slow ship!
Base Fleet
The basic fleet setup was as follows, with LBAS on the terminal node. The last ship varied.
Node D
Fukae is used as a slow ship.
Node E
Sammy is used for some ASW support.
Node I
Sammy is used for general combat support, plus a barrage balloon for luck.
Node N
Switch-up to anti-imp combat roles.
Boss 1: Light Cruiser Mu-class
This boss was fine, but it took a bit of refinement to get something that worked ok.
In particular, I got lucky on the last dance, and everyone hit her like they were
supposed to! The pillbox, in particular, was quite irritating.
Sparkle was important, and Jervis thwacked the boss as planned! Boss support was used
only for last dance. Not sure it made much of a difference.
Boss support
Second Unlocks
For getting AS at S, one LBAS had all range 7 fighters, otherwise both bases on defense
with as high air defense as possible. The hardest part was getting the LBAS raid to
trigger before I got to S...
Final Boss: the Fjord Princesses
Straight-forward boss phase, with Jervis dealing the final shot, yet again!
The unlocks were done with the same fleets as previously.
Boss support
RIP Fleet Planning
On this map, Fleet#1 was accidentally sortied. Look at these great ships with the E1 tag...